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Projects

Thief VR: Legacy of Shadow

The legendary Thief franchise returns, reimagined for VR, bringing players back to The City, where danger lurks around every corner and secrets are hidden in plain sight.

As a Senior Level Designer at Maze Theory, I worked on the latest Thief VR title, owning the design of multiple levels from initial concepts through whiteboxing to polished builds. I took on diverse responsibilities, including designing UI wireframes, creating pitch documents and GDDs, and developing systems and mechanics.

Kingdom Climb

Kingdom Climb is a mobile game designed to challenge your reflexes, strengthen your faith. Packed with exciting power-ups and inspiring visuals you'll enjoy climbing to new heights both in game and in life!


As game designer and lead developer, I was responsible for creating the game’s core systems, UI, and gameplay foundation over a six month development period.

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Premier League Player

My role at Rezzil was very versatile. I divided my time between leading as a producer for a team of approximately 10 developers whilst also actively driving the design and development of games, starting from the initial design phase, prototyping and all the way through to release.

Star Citzen

Star Citizen is an upcoming multiplayer space trading and combat simulator developed and published by Cloud Imperium Games. A spiritual successor to 2003's Freelancer, Star Citizen is being led by director Chris Roberts and has become highly controversial during its production.

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As a mission designer, my responsibilities would commence at the project's inception, involving tasks such as crafting design documents and prototypes. These responsibilities would then extend throughout the development process, encompassing the creation of multiplayer missions for Star Citizen.

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A highlight for me is when I was tasked with designing the escape route for the in-game prison.

Squadron 42

Squadron 42 is a space combat single-player campaign currently in development by Cloud Imperium Games alongside Star Citizen. 


As a Level designer my responsibility was to

craft unique and engaging mixed arms (FPS & Vehicle) combat spaces for Squadron 42.

CURFEW

CURFEW is a first-person stealth horror game set in a surreal town gripped by a mysterious plague and crushed under the boot of a totalitarian regime. Uncover an ancient conspiracy that threatens the very survival of the population.

 

CURFEW will by my first commercial release. I am developing the game as a solo-developer and my wife is composing the soundtrack for the game.

Silent Rooms

Silent Rooms is an upcoming small PSX horror game that I am developing. It takes inspiration from Silent Hill 1 and the Backrooms creepypasta. I am developing this game solo in Unity.

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"Whilst searching for his lost daughter, Harold Williams falls into the Backrooms. He must find her and escape, but he is not alone. Horrors wait for him in the dark."

Astromedics

Astromedics is a game I designed and developed solo for Cloud Imperium Games to help with a promotional ship concept sale. 


You can play the game for free here.

©2023 by ojh-games.

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